Multiplayer — LAN vs. WAN, Ping & Servers — GameMarket.pt
Multiplayer — LAN vs. WAN, Ping & Servers
Multiplayer gaming connects players around the world — or across a living room. Understanding LAN and WAN networks, ping, and server performance is essential for smooth and competitive online play.
LAN vs. WAN
- LAN (Local Area Network): low latency, local connections for in-person events.
- WAN (Wide Area Network): global servers over the internet, enabling online play.
What Is Ping?
Ping measures latency — the time (in milliseconds) it takes for data to travel to the server and back.
- Excellent: <50ms
- Acceptable: up to 100ms
- Poor: >150ms (noticeable lag)
Servers and Lag
Dedicated servers host matches and ensure fairness, while peer-to-peer setups rely on one player’s connection. Lag arises from high ping, poor Wi-Fi, or overloaded networks.
Optimizing Your Multiplayer Experience
- Use Ethernet instead of Wi-Fi.
- Select regional servers when available.
- Close background downloads or streams.
Cloud Gaming and AI
Cloud Gaming and AI are improving multiplayer by predicting movements and smoothing latency in real time.
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