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Multiplayer — LAN vs. WAN, Ping & Servers — GameMarket.pt

Multiplayer — LAN vs. WAN, Ping & Servers

Multiplayer gaming connects players around the world — or across a living room. Understanding LAN and WAN networks, ping, and server performance is essential for smooth and competitive online play.


LAN vs. WAN

  • LAN (Local Area Network): low latency, local connections for in-person events.
  • WAN (Wide Area Network): global servers over the internet, enabling online play.

What Is Ping?

Ping measures latency — the time (in milliseconds) it takes for data to travel to the server and back.

  • Excellent: <50ms
  • Acceptable: up to 100ms
  • Poor: >150ms (noticeable lag)

Servers and Lag

Dedicated servers host matches and ensure fairness, while peer-to-peer setups rely on one player’s connection. Lag arises from high ping, poor Wi-Fi, or overloaded networks.


Optimizing Your Multiplayer Experience

  • Use Ethernet instead of Wi-Fi.
  • Select regional servers when available.
  • Close background downloads or streams.

Cloud Gaming and AI

Cloud Gaming and AI are improving multiplayer by predicting movements and smoothing latency in real time.


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